/* This file was generated by scramble.py. */
#line 1 "src/create.py"
#ifndef _CREATE_
#define _CREATE_
#line 1
#include "common.h"
#include "dungeon.h"
#line 4
void dungeon_place(Dungeon * self, int x, int y, int k);
#line 10
void dungeon_straight(Dungeon * self, int x, int y, int d, int n);
#line 114
void dungeon_create(Dungeon * (* dlevels));
#define CREATURE(x) \
    dungeon_creature_new(self, game->x, self->ex + 1, self->ey);
#define RAT \
    CREATURE(rat);
#define TRO \
    CREATURE(troll);
#define TR2 \
    CREATURE(troll2);
#define DEM \
    CREATURE(priest);
#define DRA \
    CREATURE(dragon);
#line 139
void dungeon_create_level(Dungeon * self);
#endif
/* This file was generated by scramble.py. */
