attribute vec4 a_position;
attribute vec4 a_color;

uniform mat4 u_projView;
//uniform vec4 u_camPos;

//varying vec4 v_color;
varying vec4 v_position;
varying vec4 v_select;

void main() {
	v_select = a_color;
	v_position = u_projView * a_position;

    gl_Position = u_projView * a_position;
}
