
  kh20.exe -> Windows 32bits. It works on Linux with Wine.

  YOU NEED ALLEGRO 5.2 INSTALLED!

Instructions

  I almost don't finish it, but finally here it is.

  It is an "interactive fiction".  If you don't know what it is you should
  know that it's a text based game:  the computer prints a text describing the
  scene, then you tell the computer what to do with a sentence.

  In most cases a sentence has a verb and a name.  For example "Take sword"
  and "Use torch" are valid sentences.  The engine is able to understand even
  more complex sentences (for example, "Kill the octopus with the diamond
  sword") but sometimes it would be a little confused.  Some words are ignored,
  as articles, but sometimes they're needed, and now you are confused, aren't
  you?

  Part of the fun is to discover what you can do and how to express it.
  Anyway there are some verbs that are common in this kind of games like:
  examine, take, inventory...  Some can be shortened:  "x" as "examine",
  "inv" as "invetory", "n" as "north"...  The game vocabulary is quite big so
  try it.

  A few tips:

  - The engine isn't able to understand UNICODE (yet) so avoid tildes and
    such.  For example, if you need to write "Andrè" write "Andre" instead.
  - If you're lost, "examine the place".
  - You can ask for help but may be you don't get any.
  - Maps are useful.
  - If you want to finish just type "quit" and press [Intro].

  The game is quite short so I think you don't need more.

  There are 3 different endings, but ony one is good.

  Good luck.

  Guillermo "Ñuño" Martínez



About the game

  If you're interested in how I made the game, I made it in Object Pascal.

  I would release the sources if someone is interested (but beware: it is ugly
  and mostly written in Spanish).  If you're interested drop me a message at
  Allegro.cc (I'm Niunio).



If you're Mark Oates:

  If you read my log you know I almost give up.  Anyway, here you have your
  game.  It is little but I think it is cozy.  About your wishes:


  1. Creative Discovery

     Well, the world isn't too big but you have some places to visit.  You
     won't need much thinking to find your way.

     Also, discover what you can do and find the different endings (and
     understand why each one) also enters this category, doesn't it?

  2. Choice of Treat

     I think it is pretty obvious.  Anyway, I admit it was a mistake to create
     an interactive fiction because that was what almost trhows me out.  I was
     convinced the engine was in better conditions but it wasn't and I waste
     too much time fixing it instead of creating a better game.  I'm sorry.

  3. Transcendence

     I'm not sure if I've succeeded with this.  Actually, the current game
     started as an Interactive Apology Card (as explained in my log) but
     I tried at the end.
